Simba Empire
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The Simba Story
The more animals you earn, The more fortunes you gain
The Simba Empire Story
The Simba Empire has existed and flourished throughout the decades. It is divided into 6 main classes represented for 19 levels with the domination of the most powerful, majestic and talented Emperor. He divides the territory into regions which are ruled by the Kings and Viceroys.
The imperial palace life is luxury and splendid, but severe and orderly. The Viceroy, Grand Duke and Prince act as capable partners of the King in governing the territory, leading military commands and law enforcement. Other 5 titles below them are assigned different roles and powers together with the Bishop bolstering political activities and protecting the national religion. And after all, the Guards, Knights, and Bodyguards are the lowest divisions in the Palace but account for the largest number. They are strictly trained to be able to protect the integrity of the territorial belt.
The lives of animals outside the royal family are diverse and developing from agriculture, forestry to some heavy industries.

The Market Size

Blockchain games, starting as a small cottage-like industry of individuals selling their online products, has rapidly transformed into a full-fledged industry that is offering employment to people in developing nations. For financial stability and regular paychecks, people in Venezuela have reportedly turned to farm gold in various games on the blockchain. They sell their digital assets to western gamers and this is, most often than not, their primary source of income.
Game developers have found a sweet spot here with the play-to-earn gaming model. First of all, what is this about? Play-to-earn is simply giving gamers and gaming enthusiasts control and ownership over in-game assets, further allowing these gamers to increase the value of these assets by actively playing the game. Players in this business model create value for the game developers and other players by participating in the in-game economy. As a reward for their participation, they are given in-game assets. These assets range from resources like gaming tools, weapons or cryptocurrencies, to other assets that can be tokenized on the blockchain and even sold as NFTs.
The games market will grow with a healthy CAGR (2019 to 2024) of +8.7% to reach $218.7 billion in 2024. 2.8 billion of the world’s 3.0 billion gamers this year will play on a mobile device. This is compared to 1.4 billion on PC and 0.9 billion on console.
Source: Newzoo
This is why the play-to-earn model has succeeded when applied with the blockchain technology. The play-to-earn game Axie Infinity’s total revenue is closed to $120 million in July. At the time of writing, the rest of the top ten apps on Token Terminal's list totaled around $41 million combined, while Axie Infinity’s hits above $215 million.

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Last modified 3mo ago